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fan dbzccg creation
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what! creat a saga?
that's right! you can now create your own dbzccg saga. just right them down[ minimum of 125 cards] and send em to my e-mail :thom_is_@hotmail.com. In clude the card powrs please!
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here we go!
1. buu’s great skills : draw an extra card when claiming tokui waza
2. blue fight instance: energy attack doing 6 life cards of damage.
3. vegito’s blue drill : your opponents drills cannot be activated when this drill is in play.
4. blue back kick : physical attack. Raise card user by 1
5. blue recreation : non-combat. If you have an ally in your deck, you may take that ally and place it at the bottom of your life deck.
6. high school advantage : Draw a card from your discard pile after receiving a successful energy attack.
7. double drills : This card prevents up to 7 life cards of damage. Use when needed. Remove from the game after use.
8. Piccolo’s breathing jolt: piccolo anger increases by 3 and your opponents goes down 3 to 0.
9. heavens charm : place your main personality at his highest stage
10. new uniform: this card prevents 1 stage of damage. Raise anger by 1
11. videls nice grin : physical attack or stops an energy attack.
12. quick fly drill : your main personality dodges the next energy attack.
13. Vegita’s power drill: energy attack doing 3 life draws from the life deck.
14. Goku’s super spirit bomb: energy attack. Needs 1 extra turn to attack with 7 life cards of damage.
15. Hercules strength: draw 2 cards when claiming a tokui waza.
16. Red back drill: draw 3 cards from your discard pile when claiming a tokui waza.
17. Absorbing drill : take a dragon ball of your choice when you are at level 2
18. Red transformation: brings your main personnality up a level and lowers your opponents 1. Discard this card from the game after use.limit 1 per deck.
19. Orange kick drill: No energy attacks work when this drills in play.
20. Buu’s death jolt: draw 3 cards from your discard pile and lower your anger level by 1.
21. Outer space craft: all attacks are stopped in this combat. Limit 1 per deck.
22. Challenge me drill: villains goku and gohan only. Forces a physical attack of 2 life cards costing 4 stages of damage.
23. Buu’s kicking drill: discard your hand to stop 2 energy attacks.
24. Black forest swap hand drill: claim a tokui waza and search your deck for an ally.
25. Red side punch: your opponent looses 2 life cards. Raise anger by 2.
26. Chi-chi’s dream come true drill: when this cards in play, draw 5 cards instead of 3. Limit 1 per deck. Cost 6 stages to activate.
27. Red laughing: physical attack and stops a physical attack for no cost.
28. Fat buu’s blue drill: Your opponent can only use blue drills.
29. Hyperbolic training: raise scouter 5 to highest stage possible.
30. Buu stops here! Energy attack doing 3 life cards of damage costing no power stages.
31. Goku’s fusion drill: activates fusion between goku and vegita. Read manual
32. Vegita’s fusion drill: activates fusion between goku and vegita. Read manual
33. Trunks fusion drill: activates fusion between goten and trunks. Read manual
34. Goten’s fusion drill: activates fusion between goten and trunks. Read manual
35. Red adapting: stops a physical attack. Place level 2 card over level 1 card.
36. Dabura earrings: gain 7 power stages. Discard from game after use unless you’re main personnality is goku.
37. Korin’s gift: stops an energy attack. Raise anger by 1.
38. Yajirobe undertaking drill : stops an energy attack or does an energy attack. Raise card user anger by 4.cost 6 stages to perform. limit 1 per deck. Remove from the game after use.
39. Common saiyans: stops a physical attack and 2 physical attacks in the next phase.
40. Blue advantage: all blue drills can be used 2 extra more times.
41. Red advantage: villains, goku and gohan only. energy attack doing 4 stages of damage.
42. Orange advantage: all of your opponents orange style cards get discarded for the end of 1 combat. Discard from the game after use.
43. Red lunching drill : reduce your opponent 1 level from level 2 to level 1. Limit 1 per deck.
44. Earth dragon ball 1: all energy attacks do 1 extra stage of damage.
45. Earth dragon ball 2: you may use a different dragon ball 1 extra time.
46. Black viewing: look at your opponents’ life deck and discard 2 cards of your choice. Limit 1 per deck.
47. Buu’s kick position 1: prepares buu’s incredible kick. raise anger by 1.
48. Buu’s kick position 2: prepares buu’s incredible kick. Raise anger by 2.
49. Buu’s kick position 3: prepares buu’s incredible kick. raise anger by 2 and lower opponents by 1.
50. Buu’s incredible kick: buu’s special attack. Villains only. Energy attack doing 7 life cards of damage. Discard all cards attached to this card.
51. Tien’s mind reading: your opponent skips the combat step.
52. Red ally drill: if you declare tokui waza, raise your ally at his highest power stage.
53. Green power up: gain 3 stages or attack 3 stages of damage.
54. Green breathing: you may take the top 4 discarded cards from your discard pile. Cost 2 stages to perform.
55. Blue killing stance: discard your opponents ally at no cost. limit 1 per deck. Remove from the game after use.
56. Trunks goes on: attack or defend. If you attack raise anger by 1
57. Goku takes a breath: draw a card per blue style cards on the table.
58. Goku takes 2 breaths draw 2 cards per blue style cards on the table.
59. Goku’s power up advantage: gain 3 stages. if used by goku, this card stays on the table one more time.
60. Black power drill: all drills lose there power when brought in to play.
61. Fall 7 times, never get up: discard your hand to draw a card.
62. Fat buu’s undertaking stance: no attacks work against buu for the remain of the combat.
63. Life is vegita’s tool: draw a card. If used by vegita, draw 2 cards.
64. Blue get ready stance: your opponent defends an extra round which forces you to attack 2 times.
65. Gohan’s perfect score: energy attack doing 2 life cards of damage. If earth dragon ball 3 is in in play, this attack can’t be stopped.
66. No way drill: end this combat. discard from the game after use.
67. Goku lashes out: discard 1 card from your hand to raise your anger by 1
68. Gotenks kick position 1: prepares gotenks kick of rage. Raise anger by 1.
69. Gotenks kick of rage: physical attack doing 3 life cards of damage.
70. Buu [level 1] after suffering a successful energy attack, lower your opponents anger to 0
71. Buu the evil [level 2] discard 1 chosen card from your opponents hand to raise your anger by 1.
72. Buu’s perfection [level 3] energy attack doing 6 life cards of damage at no cost.
73. Babidi [level 1] take 2 dragon balls instead of 1 after delivering a successful energy attack.
74. Bulma [level 4] prevents 4 life cards from being discarded.
75. Vegita [level 1] gain 2 stages.
76. Vegita, the determined [level 2] discard an ally to raise your anger by 2.
77. Vegita the true saiyan [level 3] energy attack doing 3 life cards of damage.
78. Goku [level 1] discard your opponents hand to raise your anger by 1.
79. Goku the nice saiyan [level 2] stop all combats this turn.
80. Goku, the master [level 3] all attacks performed by goku can’t be stopped.
81. Vegito, the perfection of fusion [level 1] gain 6 stages or raise anger by 2.
82. Vegito the true master [level 2] don’t raise your anger now. if you do this, gain full power
83. Vegito unstoppable [level 3] 1 life card of damage for all of vegito’s stage above 0.
84. Vegito the unbeatable [level 4] constant combat power: stops all unstopped attacks. Draw 3 cards.
85. Tien the true ally [level 4] solar flare energy attack doing 3 life cards of damage. If successful, raise your anger by 1.
86. Piccolo the scavenger [ level 1] scavenge energy attack doing 3 life cards of damage.
87. Piccolo the namek [ level 2] namekian energy attack doing 4 life cards of damage or raise’s anger by 2.
88. Piccolo lover of earth [level 3] mist of wind energy attack doing 3 life cards of damage.
89. Gohan the student [level 1] special studies energy attack. Prevents 2 life cards from being discarded.
90. Gohan, master of friendship [level 2] place the top 2 discarded cards at the bottom of your life deck.
91. Gohan the survivor [level 3] destroy 1 ally of your choice.
92. Fat buu [level 1] energy attack. Lower opponents anger by 1.
93. Gotenks [level 1] all energy attacks must be paid 1 stage only.
94. Gotenks the double saiyan [ level 2] saiyan deflect punch causing 2 life cards of damage.
95. Gotenks the kid perfection [level 3] if an ally is in play, you may discard it and raise your anger by 1.
96. Green invasion: this game is now over. Restart all scouters, shuffle discard pile into life deck.
97. Master rochi’s trivia: trick opponents energy attack. You may take a dragon ball of your choice.
98. Earth dragon ball 3: change your anger to 4
99. Earth dragon ball 4: your opponent can’t take this dragon ball.
100. Earth dragon ball 5:draw 4 extra cards when entering combat.
101. Come and get me: remove your discard pile from the game. Discard from the game after use.
102. That’s it drill: final physical attacks do 1 extra stage of damage.
103. Mysterious drills: all drills brought into play lose their power or all dragon balls lose their powers.
104. Bee’s superstition: energy attack. If successful, you may remove your opponents drills from the game. Discard from the game after use.
105. Blue faking: prevents 6 life cards of damage.
106. New quest: as long as this cards in the life deck or table, you may mix dragon balls. see manual.
107. Cell restored [level 4]: multi attack causing 7 life cards of damage.
108. Black terrain buu: the terrain draws 2 cards from the life deck. Raise anger to 5
109. Goku’s perfection drill: energy attack. If successful you may remove one of your opponents ally’s from the game.
110. Perfect maters: When you have 20 or more cards in your life deck, you may take the top 3 discarded cards and place them at bottom of your life deck. discard this card after use.
111. Life or death drill: if your opponent has 6 dragon balls, you may take 3 of them and place them at the bottom of his life deck.
112. Red style mastery: all red cards do 2+ of damage.
113. Saiyan style mastery: saiyan heritage only. If you have a saiyan style drill in play, you may use them 2 extra times when placing stage 2 or 3 card over.
114. Blue style mastery: destroy an ally in order to lower your opponents anger 1 level.
115. Green style mastery: all green defenses only. If you have taken 2 dragon balls from your foe, raise your anger by 1.
116. Orange style mastery: draw 3 cards when your hand is filled with orange styled cards.
117. Black style mastery: draw a card. Raise anger by 1. Lower opponents anger by 1. Attack with 4 stages of power.
118. Namekian style mastery: all namekian cards do 2 extra stages of damage. If used by piccolo or nail, you may add 4 stages of power to this attack.
119. Buu’s special mastery: When you lose 5 or more life cards, you may take those 5 cards and place them at the bottom of your life deck.
120. Goku [ level 2]: raise your anger by 1
121. Vegita [level 2] : raise your anger by 1
122. Gohan [level 2] : raise your anger by 1
123. Buu [level 2] : raise your anger by 1
124. Piccolo [level 2] : raise your anger by 1
125. Gotenks [level 2] : raise your anger by 1
126. Vegito [level 2]: raise your anger by 2
127. Don’t bother: your anger can’t be lowered while this cards in play.
128. Perfect drill: no physical attacks work against saiyans.
129. Times up: villains only. You may reduce your opponents personality 1 level.
131 . Stop laughing: if your opponent is winning, you may shuffle all your drills in your life deck. Use when needed.
132. Blue conquering: conquer 1 physical attack and fight back 2 more times.
133. 6th stared dragon ball dragon: draw a card to lower your opponents anger by 2.
134. 7th stared dragon ball dragon: draw 3 cards or remove all your opponents drills from the game.
135. perfect memories gohan: gohan only. Power up 6 stages going no higher than the max.
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